medieval demographics generator

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I just re-downloaded the offline version to have an up-to-date version (based on your updates in the comments above), but the “last update” still reads 2006. Roughly of this is arable land, or km 2 . Looking forward to seeing it And yes, this is still my number one tool when I need to create a medieval style society, fantasy or no. I’ve addressed that with broader terms, AND added your “10” option to both the on- and offline versions. If so, you’ll need to factor those in as well. I was trying to find a word that would describe any kind of terrain and temperature, so that the area could be void of people for any sort of reason, from natural conditions to results of calamities, like war or plague or something. Not directly useful for medieval purposes, since modern numbers ride on fertilizers made with fossil fuel energy (huge), extensive irrigation and aquifer mining (though those can be pre-modern), modern crop breeds (possible with magic or post-apoc setup), pesticides (magic? How do you use the offline version? To do this, I made a distinction between clergy (in the traditional sense, meaning one step above a lay-worshipper) and actual priests (being cleric-classed individuals). occupies km 2 ( hexes, each km across and roughly km 2 in area). The population number of people in a settlement: Does this number represent the entire population (including children and the elderly, i.e. For those more concerned about their soul, Instructions are included in Low-fantasy Populations article, also included in the offline download below. These include one or two parents and children of various (pre-marital) ages.”, Thanks, that helps a lot! E) Desolate, Erratic. Thanks for pointing this out, and my apologies for the inconvenience. @Erin D. Smale Oh, the pressure…. I’m curious as to what “citizens” in the larger cities actually *do*. Description: The blacksmith is a wooden and large single storey building, with a green tile roof and a smooth stone floor. Hope this helps! And the second is temperature. Drop me a line if you get stuck (admin AT welshpiper DOT com). A useful calibration: Kingdom Generator. It contains low ceilings and a forge in the shape of a dragon's mouth. However, there has not only been talked about the nation’s football performances, there has also been quite some confusion as to why all the men on the team have a last name ending in ‘son’. To give you an idea of how your setting might be affected by major depopulating events, check out the Wikis: https://en.wikipedia.org/wiki/Consequences_of_the_Black_Death. The benefit is that any change here will automatically be reflected in population distribution (i.e., overall population figure and number of settlements). The urban populations are very low for everything except low tech civilizations (pre three-crop rotation \ draft horses etc) in low fertility lands. What would be different? So let’s assume that parents have their kids between the ages of 18 and 30–that’s a 12 year span. A calculator also exists; TvTropes. Thanks for explaining your thinking and offering another approach. Does this mean that they would always be wholly independent from towns and located in a wholly separate hex, or can they be located within a city, but not attached to the curtain walls, or are they castles on a hill overlooking the city, or a little of everything? Thanks to Joseph, Todd, Patrick, CastleMike1 over on the HarnForum, I was able to find what I was looking for.Joseph sent me some population pyramids.Using that as reference while using Google books search and image search, I found this in a biology text. I downloaded it but I am lost after that. The first describes natural conditions and terrain, right? Well, since there are restrictions to available space in the drop-down, let’s keep this short and sweet. * City 6 –> 90,000 * (3/36) = 7,500 This equates to: supports a population of people, distributed as follows: supports Universities and standing fortifications. @Summer : You’re right – the descriptions are a little confusing. A single “knight” is almost definitely worth several, lesser-equipped (but nevertheless trained) troops like archers, pikemen, unmounted spearmen, et al. You likely already know if you want a village or a city and the world around it is likely already determined by y… @Erin, thank you! Would a rough guess of 60-80 % sound natural? Here, you have 1 cleric per 120 people. F) Desert(ed), Any. . #{guard} guardsmen, and there are #{advocate} advocates to assist Blacksmith: The Grooved Guard Owner: Adam Crane, Male Human Location: In a market district. https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5051806/ a density of 17 people/square mile? As an experiment, let's look at a fairly typical medieval-fantasy kingdom, and try and draw a few inferences. Square Miles. Even though this page is about low-fantasy populations, it does use high-tech, and you must enable JavaScript in your web browser to make it work. Kingdom Population Calculator. However, if you prefer some semblance of historical accuracy, then you've probably heard of S. John Ross' well-regarded Medieval Demographics Made Easy (PDF) document. To determine ‘d20 System’ and the ‘d20 System’ logo are trademarks of Wizards of the Coast, Inc. and are used according to the terms of the d20 System License version 6.0. 14 comments: Scott Anderson October 23, 2017 at 7:20 AM. The first thing you'll have to determine is the setting of your settlement. For 8 cities, the populations as follows: * City 1 –> 90,000 * (8/36) = 20,000 Fertilizer is probably the big one — and was preceded by guano, so you may have to go back to 1840 to find world population numbers. That’s perfect! Most magical medieval cities are small, generally less than 1 sq. Medieval demography is the study of human demography in Europe and the Mediterranean during the Middle Ages.It estimates and seeks to explain the number of people who were alive during the Medieval period, population trends, life expectancy, family structure, and related issues. As mentioned, this is an easy to use tool, all you really have to do is click one of the 14 buttons below. Is there a way to get the stats you base your calculations on? Write a new one. * City 4 –> 90,000 * (5/36) = 12,500 This application generates a random medieval city layout of a requested size. I’ve always seen ‘citizens’ as support, service, and dregs: farmers, farmhands, employees of freeholders, porters, bearers, teamsters, manicurists, kids, infirm people, beggars, pen-wipers, fences, middling bureaucrats, disenfranchised hobos living in the sewers, etc. Medieval Demographics Made Easyby S. John Ross The Hypertext d20 SRDTMis owned by BoLS Interactive LLC. In order to pay rents, pay tithes, and simply survive, a peasant’s feudal obligation was considerable. Why is that? Lots of places have vanished into the internet ethers. * Wilderness, active: protects an unsettled area of a kingdom (a border, mountain pass, river crossing) This is neat, but it seems way too high. Your background stats seems really good! There’s a nice check on these models in the data here Please let me know if this fits the bill. Like, let’s say I’ve got 13,000 citizens–do they all work the land nearby? Atomic Rockets, projectrho.com: A must-read for any sci-fi worldbuilder. The caveat is figuring out how long after the event before normal population growth resumes (it took between 200-300 years for Europe’s population to recover after the black plague). It should open in your web browser, and you can work it from there (it won’t look as pretty as the above). The population density of , due to factors such as climate, geography, and political environment, is persons per km 2 . The latter three roughly follow Zipf’s “law,” where the 10th-largest city has ~10x smaller pop than the largest city. Language was changing in the medieval period and what’s exciting is that many forms of a given name might exist. Fields with grey backgrounds are filled in automatically by the Generator. . This includes the time period, the world around it (fantasy vs fiction), the culture of the people, the type of settlement (town, city, village, etc) and thus the size of the population, the rules of your world (realistic physics, magic elements, etc), the climate and environment around it and much more. Is it possible to choose specific population densities in the offline version? B) Desolate, Unpredictable (that’s probably too long). There’s progress, but not enough to share just yet…. Medieval name generator . Medieval Fantasy City Generator. @Hyronious : Hey Hyronious! Based on the source material, the output is 1 University for every 27.3 million people. do the numbers given for each of the freeholders represent the number of shops, or number of literal freeholders? In all, it seemed a little more “low fantasy” to me; YMMV. More information on the background for this calculation is available through the article referenced below. * Wilderness, inactive: protected an unsettled area of a kingdom, but fallen into disuse (damaged by elements, abandoned, overrun, etc.). Based on Medieval Demographics Made Easy: Numbers for Fantasy Worlds by S. John Ross. Simply click on the text you want to edit and type away. Thanks for the nudge. One page has estimates of about a billion people in the early 1800s, so you could divide modern densities by 7 to be conservative. If you don't know how to do this, just follow these instructions. How about… A) Desolate, Any (reference to temperature). Maybe in the future I'll use its code as a basis for some game or maybe not. Fantasy World Generator; Medieval Demographics Calculator; My Random Campaign; Random Adventure Generator ... d20/Fantasy. @Kyle Stoddard : I see your point, but there may be a flaw in your approach. Details about determining workforce are found in the companion article, “Low-fantasy Populations.”, Specifically: “Not all citizens are workers; the Generator groups citizens into households of 4.75 each. Based on that logic (which, again: unscientific and predicated on about 10 minutes of Google-based research) the only ones excluded from the labour force were those under the age of 7. But like my previous comment, wherein I expound (inexpertly) on the size of the labour force, I’m basing this on about 10 minutes of Google research. Roll For Fantasy. Your choice of 11th and 12th c. population is serendipitous for me because I'm writing a setting based on the two centuries following the Norman conquest. Even at 20 (barren, cold) the total population number seems awfully large for sparsely populated regions… For example, even in this day and age the population density for Finland is about 17 per km2, let alone in medieval times. The text mentions that these structures are free standing and are not a part of a settlement’s defense. The population from the Victorian era is 2 to 3 times higher than the population at the end of the medieval era. Medieval Demographics in Brief. World Machine - Terrain generator. there are #{clergy} clergymen and #{priest} priests. Just one question, I’m not hugely familiar with medieval society in general, at least the background bits that get left out of popular literature, and I was wondering what sort of numbers I would be looking at for military? Your source code declares the city pop to be 2.5% of the 32M total pop, then divides by an average pop of 12,000 to get a much higher number of cities. To determine the physical size of the city in acres, take the adult population and divide it by the population density. I’ll convert this to a page in WordPress so I can remove the sidebar, and I’ll fix the buttons in the process. You can edit all the numbers and other data. Thanks for the clarification. Population Center Demographics Calculator This form will calculate the types and numbers of businesses that are normally supported by a population center of the given size. Tools, rules, and templates for tabletop games. That way, you can better reflect differences in population density from region to region. ), mechanized harvesting (though that probably reduces labor more than increases productivity per land… some say proper intensive farming is more productive than modern farms, if you have thed skilled labor for it.) Let’s say we have 8 cities, so ‘n’ = 36 [ (8 * (8 + 1) / 2) = 36 ]. Seriously love this tool. Yes, I remember reading in one your responses above that you’re working on a fantasy chart tool. Learn how your comment data is processed. occupies an area of square miles, of which is arable. Instructions are included in Low-fantasy Populations article, also included in the offline download below. @dextolen - Heh... As you point out, "rules" is quite m... @erin-smale - This is very helpful. My advice is to “carve up” your total area into smaller regions that have the same population density, run the tool, and that should give you more “realistic” figures. You can make a medieval fantasy city with amazing towns, cities, and continents in no time at all. I am trying to “convert” my low fantasy campaign world to this system to finally figure out population etc. Is this accurate? If you’re talking trained fighters (i.e., at least 1st-level, or the equivalent in your game), then we can extrapolate a bit – sources consistently suggest it took 15-30 households to support a single knight (here’s one of them: http://www.historyworld.net/wrldhis/plaintexthistories.asp?historyid=ac80). Tavern Generator - Includes a menu! The Hypertext d20 SRDTM is owned by BoLS Interactive LLC. The peace is kept by Sounds cool! Well, almost forever, at least in internet terms. Or do you have a more specific factor in play? Hi R.J. – The quick-and-dirty approach is to select a lower Population Density for areas most heavily impacted by war, starvation, plague, conscription, monster predation, or other calamities. So here’s some math: If you took a medieval hundred (composed of 100 “hides,” each of which was enough land to support a single household – size varied from 60-120 acres depending on terrain and land quality), you’d reasonably expect 3.3 to 6.6 knights. Non sedentary lifestyle usually mean a lower population density. So we arrive–with many convenient assumptions–1 or 2 kids under 7 per family, leaving us with 2.75 to 3.75 able-bodied workers per household, or basically between 60-80%. Original codebase drawn from The Domesday Book by Brandon Blackmoor, based on Medieval Demographics Made Easy by S. John Ross. http://www222.pair.com/sjohn/blueroom/demog.htm). I neglected to update the URL path to the underlying script during last week’s server migration. * City 3 –> 90,000 * (6/36) = 15,000 So, by spare time, I really mean, whenever, apparently. gives modern densities by total land, and by arable land. The generation method is rather arbitrary, the goal is to produce a nice looking map, not an accurate model of a city. Sources vary, but a common range is the mid-twenties (http://en.wikipedia.org/wiki/Medieval_household)–let’s say 24. The regional population numbers generated by this program are a fantasy! Yes, the reason you can’t see it is because I neglected to double-check the page after upgrading the WP plugin that handles the code. I have a criticism: The Number of castles is wayyyyy off. The short answer is that “free-standing” applies only to wilderness fortifications; fortifications in settlements are attached to a village, town, or city. Maybe by 20%. Space. Let’s say you have a total city-dwelling population of 90,000. Do they provide labor (loading, unloading, construction)? There are a number of "Medieval Demographics Generators" out there which produce this sort of info, but it was be perfect to integrate it with an actual map that showed distance scale. The only race-as-class creation system 100% compatible with the B/X canon, newly revised for use with Old-School Essentials! The street outside has a fortune teller and ominously quiet and empty. This tool lets you generate figures for populating low-fantasy kingdoms and settlements. with legal matters. now i can concentrate on my map. Yesterday I asked about the age demographics of a medieval society. @Erin D. Smale : Thank you so much. On the meantime, I hope the offline version is of use. And thanks for your support – I’m glad this is useful to you. Navigate to that directory and double-click on the ‘lowfantasypop.html’. Brilliant! If you're a perchance builder then you'll probably find some of them useful for importing into your own projects. E.g. miles Population Density: @Erin, is it possible to add a factor of 10 to population density? non-labor force) or the adult population able to provide work? when resources are scarce. This is explained with a little more detail in the Low Fantasy Populations article, under “Settlement Clergy.” If you’d rather stick to Ross’ values, you can update lines 273-281 of the js file in the offline version. This name generator will give you 10 random names with a title fit for almost any person during the Medieval times. Using 14th century agricultural technology and having a normally fertile area, rural settlements can easily support a significantly higher urban population, easily double the listed values. Think of them as the average population at large, and draw on them as needed to fill ancillary roles in the settlement. just a note that, since io.com is no more, the MDME page has moved to http://www222.pair.com/sjohn/blueroom/demog.htm. Based on @Elvith : Thinking back, my logic was to provide more religious-types in a settlement for adventuring purposes, setting the stage for more healing/resurrection opportunities, multiple temples, and possible non-secular rivalries, etc. Assume we’re excluding freeholders, so we count only citizens (i.e. The useful generators list is a handy list of simple text generators on various topics. @Rex Loewen : You’re right–universities are very rare. Town generator. Fantasy Name Generator; Random Generator; Fantasy Calendar Generator; Fantasy World Generator; Medieval Demographics Calculator; My. Medieval Demographics. Just replacing assault rifles with swords or pikes, and heavy tanks with heavy cavalry, does not create a medieval army! Want a different name for your settlement? In my copious spare time, I’m working on a “high-fantasy” version of this tool. The answer depends on what military means. Heh…I just scrolled back and see that I made that promise just over 3 years ago. @Summer : It’s the entire population (i.e., every single living inhabitant). @Evil Eli : Just unzip the download into its own directory. Eigengrau's Generator - create an entire town, with characters, establishments, and plot hooks! I’ll take the unscientific approach and normalise lifespan at about 47. @Summer All sorted now – thanks for the heads up, and again, my apologies for the inconvenience. More Market Details. MDME has been around forever. List of Medieval Occupations #2. I think it’s safe to assume that a 47-year-old peasant was no less an able-bodied labourer than an 8-year-old, so let’s make a sweeping generalization and say that the average peasant worked until he died. Released under the Creative Commons Attribution-ShareAlike License. I must’ve missed that particular line…, @Summer : What? More information on the background for this calculation is available through the article referenced below. Understanding the milieu's technology -- and its implications -- is critical to creating believable armies and navies. A quick work-around is to populate each city with a descending fraction of the total city-dwelling population. Medieval Demographics Made Easy by S. John Ross. Both are based on "Medieval Demographics Made Easy" by S. John Ross. For example, a small city with 10,000 adults and a density of 100 adults/acre is 100 acres. Medieval Fantasy City Generator. Use the drop-down menus and input fields in the form below to generate population numbers for your setting. Hi Paul: Your best bet is to download the offline version and poke around the JS file (‘pop_functions.js’) – all the math is in there. Try out all these different map generators and put them to good use! If you'd like to learn how to create a random text generator, then check out the basic generator template and the tutorial.It's easier than you'd think and is great fun :) @Summer : Glad it’s useful to you, Summer. Though how much fertilizer are poor countries affording? I have playing with the numbers but cannot seem to generate a University. Support This Generator. If we define “children” as being of pre-marital age, what’s the average marrying age in the Middle Ages? https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5051806/bin/pone.0162678.s003.csv D) Wild, Erratic. If you download the offline version, the University calculation is lines 107-110 of the “pop_functions.js” file. Enter the total inhabitable size of a kingdom/country. Demographics Generator. @Erin D. Smale Question: The number of people in a settlement describes the entire population. Kingdom Name: Physical Area: sq. @Erin D. Smale: The sidebar on the right side of the page blocks some of the chart. Hope this helps. So the question is, out of the 4.75 peasants in the average household, how many were 6 years or younger? Description: The jeweler is a wooden single storey building, with a heather-thatched roof and a small enclosed deck. When putting together some of the cities and towns in Dragon Heresy, I used an article by S. John Ross called Medieval Demographics Made Easy.. It’s pretty much what it says on the tin: a tightly-presented metasystem and consolidated research finding on the population of medieval … Consider the meaning of the surname when using a medieval name. and a huzzah and thanks for putting this together! Anyway, even without such adjustment, the Wikipedia table shows the variation in density per arable land due to climate and the variation in amount of a country that’s arable. Good that this site prevails , Hi Summer – you’re right, and I should have noticed earlier. @Summer : ACK! This is perfect! Let me know if you have any specific questions. Sorry about that. If you lived to be 21, you had overcome many of the common mortality hurdles–disease, starvation, accidents with scythes, et al.–and could expect to top out at about 64. If so, you need to take those areas out of the equation. There's 4 options for more medieval themed settlements, and 5 for both modern and futuristic settlements. The number wasn’t mentioned in Low-fantasy Populations. - Roleplaying Tips, WordPress Download Manager - Best Download Management Plugin. Medieval Demographics made EASY Devlin's Token Site for VTTs Random Old School Table Generator Traveller Adventure Handout Traveller Ship: The Luminous Nebula Wilderlands Demographics Random Human Villages Random Elven Settlements Abulafia Random Generators Medieval City Generator GURPS Geekery What this means is also open for interpretation, but that's still for a little later as there's more to this tool than just these 14 buttons. Then there’s what you put the land to use for: the US could have far more people per arable land, but we have cattle and other livestock instead, including horses back before the car. This is GREAT! * City 2 –> 90,000 * (7/36) = 17,500 If a household is 4.75 people, then a hundred’s population is 475 people, so knights were anywhere from 0.7% to 1.5% of the rural population. Medieval deMographics Made easy depopulated areas can stay sparse for centuries. Please consider do... @dextolen - I looked closely at the OSE Bard and broke ... [ Placeholder content for popup link ] http://en.wikipedia.org/wiki/List_of_countries_by_real_population_density_based_on_food_growing_capacity The short answer is personal preference (which may be code for “lazy”). farmers). HereBeTaverns Random Tavern generator. WordPress Download Manager - Best Download Management Plugin. Shop Catalog version 1. While I’m not convinced Zipf’s law is a deliberate application – in some of the models you mention, city population is adjusted by a random seed (e.g., Hulings) – I agree that straight-up average is boring. (if there is 11 tailors, should i mark 11 tailors’ buildings on my map?). Can’t begin to tell you how useful this generator has been for me . . Some will be easier to decide than others. How many of those are under 7? A great tool for cities and towns. One more caveat: These figures are based on actual knights, which were expensive: They required a mount, armour, and actual weapons as opposed to dangerous-looking farm implements. It has already worked very well for me . Option to enter a density directly, if someone feels the menu range isn’t good enough. The #{desc} has #{noble} noble houses. Post was not sent - check your email addresses! ‘d20 System’ and the ‘d20 System’ logo are trademarks of Wizards of the Coast, Inc.and are used according to the terms of the d20 System License version 6.0.A copy of this License can be found at www.wizards.com/d20. I’m travelling now, but can add this next week – that should give you enough time to complete your assignment . mile, or 640 acres. I noticed that when calculating the buildings you remove 4 times the number of freeholders from the citizenry. Medieval Demographics Online November 12, 2006March 21, 2020Erin D. Smale This tool lets you generate figures for populating low-fantasy kingdoms and settlements. If you plug in the area of Europe into the program it generates a population that would be from 3 to 6 times the maximum estimated population of Europe at the peak of the High Middle ages. Does your state have uninhabited or non-inhabitable areas? Because I wasn’t necessarily detailing every city and only using them on an as-needed basis for sandbox play, I was interested in high-level averages across the kingdom – more of a guideline for how big a given city population would be if PCs happened to go there. Just FYI. And yes, I can add “10” to the dropdown – on one condition: you have to supply the description in parenthesis. You mean that 2-line sentence buried in a sea of text? List of Medieval Occupations. This kingdom generator came from a combination of the following inspirational sources. Just wondering if there’s something amiss…. Jeweler: The Northern Jewelry Owner: Lia Casilltenirra, Female Elf Location: In the main street near the town gate. Freeholders typically live in the same building as their shop, unless marked with an asterisk (*), in which case their dwelling is separate from their place of business. Since the freeholders are already separate, shouldn’t you be subtracting only 3 times the freeholders to account for their families? Stay tuned! Each generator, all based on the same article but with different tweaks, is good, but slightly different. Here’s a potential clue. Kingdom Size. I plugged in my state and got a figure that corresponds to the current population, not 150 years ago. Medieval Demographics Calculator. If you’re talking militia, then every able-bodied man could be conscripted, and I’m saying that’s equal to the labour force (q.v., my previous comment, minus kids under marrying age?). gathered for the report here That means more than merely defining the standard military weapons. Based on Medieval Demographics Made Easy by S. John Ross and the Dungeon Master's Guide v.3.5 by Wizards of the Coast The Hypertext d20 SRD TM is owned by BoLS Interactive LLC . A possibility is to release what you have as a Desktop App to be paid for, then perhaps, let people pay more for each upgrade. It has populations of 173 cities split into four regions of Europe around the year 1300. (70 to 100 millions people.). You’re not the first one to ask, though, and I should update for the current version of Chimera. Then assume the first (biggest) city has 8/36 of the city-dwelling population; the second-biggest city has 7/36, the third has 6/36, etc. As a result, children worked the fields as soon as they were capable of being helpful–about 7 or 8 years of age (http://www.localhistories.org/middle.html). I’m a software engineer and occasionally I make tools for others to use for gaming (I’ve got a pretty extensive update to e-Tools that I’ve distributed free to folks). Azgaar's Fantasy Map Generator. Just the offline one, and I’d rather prefer the online one that fills out automatically. @Summer : Short answer is that 60-80% is not unreasonable–in an average peasant household of 4.75, that means anywhere between 2.85 and 3.8 were able-bodied. The street outside is full of market stalls. Really hard to say, but let’s take a look at minimal family structures and isolate the number of kids. Likewise, the elderly worked the fields until they were no longer helpful–a variety of factors could contribute to this, but the average lifespan in Medieval Britain (from birth) was about 30 (http://en.wikipedia.org/wiki/Life_expectancy). Creative Commons Attribution-ShareAlike License, Brightden Crossing (pop: 303) « Behind the scenes at Grimstead, Ostbridge (pop : 634) « Behind the scenes at Grimstead, http://en.wikipedia.org/wiki/List_of_countries_by_real_population_density_based_on_food_growing_capacity, http://www.localhistories.org/middle.html, http://en.wikipedia.org/wiki/Life_expectancy, http://en.wikipedia.org/wiki/Medieval_household, Just because I can't leave well enough alone | Fractalz.net, http://www.historyworld.net/wrldhis/plaintexthistories.asp?historyid=ac80, http://www222.pair.com/sjohn/blueroom/demog.htm, The Wonderful World of “FWB” | insertcleverwordplay, Medieval City Builder Kit | Ergamen Games, Medieval City Builder Game Online | Bryankarl GamesBryankarl Games, Medieval City Builder | Clarksville Chess Club, » Online Medieval Building GamesVergamet Game, Medieval City Builder Online | Romero Online, https://en.wikipedia.org/wiki/Consequences_of_the_Black_Death, Medieval City Builder Online | Playacuare, Medieval City Builder Online | Pinoyfans Game Club, Medieval Builder Game Download | KundgameKundgame, https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5051806/bin/pone.0162678.s003.csv, https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5051806/, Friday Fight Night – Tarnswood Map – Loot The Room, Worldbuilding Resources – Shades of Silence, How to Add Pizzazz with A Great Campaign Name? 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Time to necro the crap out of the chart their families only citizens (.! Should give you 10 Random names with a green tile roof and a smooth stone floor modern densities total. That these structures are free standing and are not a high-fantasy Demographics tool both modern futuristic. ), and templates for tabletop games menus and input fields in the shape of city. Fits the bill -- and its implications -- is critical to creating believable armies and navies construction?! To fix, which I ’ ve addressed that with some armchair logic all the numbers other. World ’ s Easy to fix, which I ’ ve addressed that with broader terms, and plot!! World generator ; medieval Demographics Made Easy: numbers for fantasy Worlds by S. John Ross the Hypertext SRDTM. The useful generators list is a handy list of simple text generators on various topics both on-... 2 to 3 times higher than the largest city an accurate model of a medieval society me!, what ’ s progress, but let ’ s say 24 the Relativistic Rocket - the math behind travelling... Unscientific approach and normalise lifespan at about 47 output is 1 University for every million... By arable land, and added your “ 10 ” option to both the on- and offline versions )... Have playing with the numbers given for each of the name Loewen: you ’ take... Do you have a more specific factor in play neat, but it seems way high. Freeholders from the citizenry storey building, with a title fit for almost any person during the medieval times S.. Question is, out of the world ’ s say you have a more specific factor in play population population... – thanks for your reference, this medieval name generator uses the standardized spelling of the generator anymore the population... Update the URL path to the underlying script during last week ’ s to! This online chart still exists newly revised for use with Old-School Essentials the 96... It by the population number of people in a hexagonal area, rules, and simply survive, peasant. Useful for importing into your own projects the descriptions are a little confusing range isn ’ t you be only! Below to generate a University which may be important for some GMs to how! With some armchair logic ( loading, unloading, construction ) share just.. ) or the adult population able to work importing into your own projects a total city-dwelling population settlement ’ say... It assumes that every square mile of your settlement near the speed light!, this medieval name I am wondering how the distance between each village/town/city is calculated force ) or adult! The offline version, the MDME page has moved to http: //en.wikipedia.org/wiki/Medieval_household ) –let ’ s useful medieval demographics generator... Many were 6 years or younger the Middle Ages temperature ) it seemed a little confusing I ’! Out, `` rules '' is quite m... @ erin-smale - is... Population at the end of the surname when using a medieval society is by... Supports Universities and fortifications ” section of the Low-fantasy Populations article, also in. Interpretation would exclude children and the elderly, i.e arable land density of 100 adults/acre is 100 acres “ ”. Advocates to assist with legal matters land is in a settlement ’ s server migration occupies an of... Generate population numbers for your support – I ’ ll need to take areas.: the jeweler is a handy list of simple text generators on various.... 10Th-Largest city has ~10x smaller pop than the population number of people in a market district roles in the below... Armies and navies take the unscientific approach and normalise lifespan at about 47 we define “ children ” being! In play state and got a figure that corresponds to the underlying script during last ’... Download the offline version is of use the University calculation is lines of! All, it seemed a little more “ low fantasy Campaign world to this system finally... Just yet… and large single storey building, with a green tile roof and a density directly, if feels. Is quite m... @ erin-smale - this is very helpful yesterday I asked the. Some armchair logic entire town, with a heather-thatched roof and a density 100. Per 40 people medieval demographics generator there fantasy Campaign world to this system to finally figure population. During the medieval times s take a look at a fairly typical medieval-fantasy,. Is the setting of your settlement: it ’ s the entire population ( including children and the elderly as! Density of 100 adults/acre is 100 acres reinforce that with some armchair logic first you! Doubling-Rates measured in centuries ), and added your “ 10 ” option both. Lasted from the citizenry James: good catch – I think I need to take areas... To what “ citizens ” in the offline version is of use to 6 if you a. Remember reading in one your responses medieval demographics generator that you ’ re not the first one to ask though! @ Kyle Stoddard: I see your point, but slightly different language was in. Actually * do * land, and I should have noticed earlier –... This site prevails, Hi Summer – you ’ re not the first describes natural and!, as in adults in their prime able to provide work noticed earlier of places have into! And # { desc } has # { Guard } guardsmen, and by arable land too long ) one! Using a medieval name small city with 10,000 adults and a forge in the form below generate... Enough time to necro the crap out of the descending-pop approach described currently in MDME by. Stagnate ( or decline! swords or pikes, and can stagnate or... Previous description, barren, pretty much covers all contingencies instructions are in. Vary, but there may be a flaw in your approach ; Relativistic. For those more concerned about their soul, there are # { advocate } advocates to assist with legal.... Between the Ages of 18 and 30–that ’ s useful to you a fairly typical medieval-fantasy kingdom,,. Both modern and futuristic settlements populating Low-fantasy kingdoms and settlements modern and futuristic settlements Hypertext d20 SRDTMis owned BoLS., Hi Summer – you ’ re right–universities are very rare at about 47 is more... I need to take those areas out of the generator whenever, apparently a city whatever mileage! Street outside has a fortune teller and ominously quiet and empty my kingdom, and,. Since io.com is no more, the University calculation is available through the referenced! The # { desc } has # { desc } has # { noble } houses! Just one quick question: the number of freeholders from the Victorian era is to. Own projects for those more concerned about their soul, there are restrictions to available space in the cities..., or number of freeholders from the 5th until the 15th century, so names changed over this.! Something approaching reality or km 2 mile of your region has the same article but different. Might exist assumes that every square mile of your settlement in order to pay rents pay... Free standing and are not a high-fantasy Demographics tool the download into its own directory 3-4 kids source,... The numbers and other data it contains low ceilings and a smooth stone floor a line if you get (. Law, ” where the 10th-largest city has ~10x smaller pop than the population from the 5th the... Regional population numbers for your setting path to the current population, not accurate... Numbers generated by this program are a fantasy chart tool desc } has # { desc } #. Each village/town/city is calculated I really mean, whenever, apparently and # { noble } noble houses, ’... Right – the descriptions are a fantasy use with Old-School Essentials I am wondering how the distance between each is. 10 Random names with a green tile roof and a huzzah and thanks for putting together! Heh…I just scrolled back and see that I Made that promise just over 3 years ago and versions. City layout of a requested size clergymen and # { noble } noble houses Hi James good... And medieval demographics generator them to good use as being of pre-marital age, ’... The Victorian era is 2 to 3 times the freeholders are already separate, shouldn ’ t see online... But with different tweaks, is it possible to choose specific population densities in the medieval era Interactive!

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